
In both cases mechanics can be translated to console in a way that makes sense. Wolfenstein meanwhile has always been mainly single-player. Meanwhile Doom always had strong support for different control styles and preserved its reputation on the single-player modding scene, and might just be the most easily ported game ever created to the point the fans, not even the devs, are always spontaneously dropping new fan-made ports to something new. Maybe it'll appear some day with kb+m support on Xbox some day thanks to the way Microsoft has put kb+m support in all versions of Halo MCC, but this is still a new development.Įven if it's possible to play the campaigns with a controller, the Quake campaigns aren't the main thing the games are remembered for, even if there's some fun stuff in there. strafe jumps matters a lot and is easier with a mouse than a control stick. Being able have lots of control of the speed you turn for e.g. And as an esport the mechanics are very designed around kb+m. But that's just my frustrated thoughts on the matter.Īlthough it's possible it's probably a low priority among because Quake fans have been generally more into it as an esport for a while, which is why the esports-friendly Quake 3 survived as Quake Live whereas the more single player and console-friendly Quake 4 isn't played as much. Imagine this setting where new and old face off, technology clashing with fleshy elements, and set humanity in between the two factions with traitors going to both sides and the core of humanity remaining as their own faction known as the Rangers and you play as the Slipgate Marine, or Slipguy (sorry had to put that down would've been bugging me all day if I hadn't), taking on enemies from all fronts and tie in Doom and Wolfenstein with the slip gates like ID seems to be wanting to do with their new games. For instance have the strogg be worshipers of a new pantheon of gods called the New Ones, basically a race super computers turned into unknowable deities, as opposed to the enemies of the first game who worship the Old Ones, such as Shub-Niggurath.
#Quake 4 multiplayer servers xbox 360 series#
I've been trying to get into the series recently and the fact that Quake 1 and the rest are not even in the same setting kinda bugs me it feels like so much wasted potential like I understand that the second game wasn't even supposed to be a Quake game and only received the name Quake 2 to get people hooked but if they actually do a reboot then I think that if they mixed the 2 settings we could see something truly special. Continued abuse of our services will cause your IP address to be blocked indefinitely.If they do a reboot I hope they keep a lot more of the Lovecraft elements of the first game but keep the strogg as a faction. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue.

If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.

